Those items are only present for that run, and some of the chests you encounter can even give you the chance to go to the store to get more stuff. Your camp has a store where you can buy items and powers for them to have a greater chance of appearing in the battlefield. Death means you have to restart your journey from the very first level, no matter how far you get. Mixed in with the action/puzzle base are roguelike elements. The same goes for items, as destroying bunches of them at one time gets their effects amplified on you. Thankfully, enemies of the same type that are touching each other don't get their attack damage amplified on you. So long as enemies of the same type are touching one another in the four cardinal directions, damaging one damages the rest of the group and killing one does the same thing. The puzzle element comes from the fact that Pocket Dungeon obeys the rules of contact for both enemies and items. ![]() Enemies hit you the same time that you attack them, except when you deliver a killing blow while destroying, potions refill any of the health you lost. They fall slowly or quickly, depending on whether you're moving, your task is to destroy enemies and survive long enough until the exit appears and you get a key to unlock said door. Some of those include regular and iron blocks, potions, and enemies to name a few. The experience is set in an 8x8 grid, and you control Shovel Knight on the field in the four cardinal directions while other things start to fall. The game is more of an action/puzzle hybrid rather than what you'd typically expect for the genre. With no other options available, Shovel Knight and his newfound companions make it their mission to travel throughout the puzzle box world and see if they can solve it in order to get back to the real world. ![]() Before he can react, the puzzle box sucks Shovel Knight into its own dimension, where the titular hero is rescued by a duo of heroes who also got stuck in the box. Curious, he opens it up to find a puzzle box. The story starts off with Shovel Knight taking a break from his adventuring when a present appears right in front of him. The main game and related DLC finally wrapped up, so Yacht Games has seen fit to put the character into a new game of their own with Shovel Knight: Pocket Dungeon, a game that is more spin-off than actual sequel. Another thing that has kept the character in people's minds is his constant appearance in other indie titles of varying genres, whether it's in a cameo or as a playable character. The DLC explored other characters in the universe and fulfilled Kickstarter stretch goals. Learn the ropes from your pal Puzzle Knight as you attempt to escape the mysterious Pocket Dungeon.The original Shovel Knight came out in 2014, but it has been kept in the public eye for so long with a plethora of DLC campaigns. A bold new visual style complements a new story. Play in a variety of ways with Adventure Mode, 2 player competitive Versus Mode, a Daily Challenge, and much more! ![]() Mix and match your loadout to prepare for any encounter. Equip yourself on the fly with a treasure trove of items and equipment. Take control of more than 10 of your favorite heroes from the Shovel Knight universe, each with a unique power and play style. Group foes together for massive chain attacks while grabbing keys, power-ups, and potions to refill your health! ![]() An all-new hybrid that’s never been seen before. Enter a world of falling block puzzle games, with a dungeon-crawling twist! Bump into enemies to battle them and trade damage in a unique combat system. Explore a tale with endless twists and turns, quest as your favorite heroes, and even challenge a friend for fast-paced head-to-head competition in Shovel Knight Pocket Dungeon! Delve with Shovel Knight into the depths of the Pocket Dungeon in an action-packed puzzle adventure mashup like none other! Join your mysterious guide Puzzle Knight as you shovel through scads of foes, procure new equipment, and battle bosses both familiar and new.
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